Machinima: The Art and Practice of Virtual Filmmaking Phylis Johnson

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Published: March 7th 2012

Kindle Edition

327 pages


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Machinima: The Art and Practice of Virtual Filmmaking  by  Phylis Johnson

Machinima: The Art and Practice of Virtual Filmmaking by Phylis Johnson
March 7th 2012 | Kindle Edition | PDF, EPUB, FB2, DjVu, AUDIO, mp3, ZIP | 327 pages | ISBN: | 7.14 Mb

Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words machine and cinema--records the action in real-time interactive 3D environments, such as those found in video games, toMoreUnlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words machine and cinema--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production.

No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.



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